A simple modal dialogue within a gimp python-fu plug-in can be implemented via gtk's Dialog interface, specifically gtk.MessageDialog.
A generic dialog can be created via
queryDialogue = gtk.MessageDialog(None, gtk.DIALOG_DESTROY_WITH_PARENT \
gtk.MESSAGE_QUESTION, \
gtk.BUTTONS_OK_CANCEL, "")
Once the dialog has been shown,
a synchronous response may be obtained from it
queryDialogue.show()
response = queryDialogue.run()
queryDialogue.hide()
The above assumes that the dialog is not created and thence destroyed after each use.
In the use case (mentioned in the question) of a modal dialog to manage single stepping through a pspScript in gimp via an App emulator package, the dialogue message contents need to be customized for each use. [Hence, the "" for the message argument in the Constructor. [more below]]
In addition, the emulator must be able to accept a [cancel] response to 'get out of Dodge' - ie quit the entire plug-in (gracefully). I could not find a gimpfu interface for the latter, (and do not want to kill the app entirely via gimp.exit()). Hence, this is accomplished by raising a custom Exception class [appTerminate] within the App pkg and catching the exception in the outer-most scope of the plugin. When caught, then, the plug-in returns (exits).[App.Do() can not return a value to indicate continue/exit/etc, because the pspScripts are to be included verbatim.]
The following is an abbreviated skeleton of the solution -
- a plug-in incorporating (in part) a pspScript
- the App.py pkg supplying the environment and App.Do() to support the pspScript
- a Map.py pkg supporting how pspScripts use dot-notation for parameters
App.py demonstrates creation, customization and use of a modal dialog - App.doContinue() displays the dialogue illustrating how it can be customized on each use.
App._parse() parses the pspScript (excerpt showing how it determines to start/stop single-step via the dialogue)
App._exec() implements the pspScript commands (excerpt showing how it creates the dialogue, identifies the message widget for later customization, and starts/stops its use)
# App.py (abbreviated)
#
import gimp
import gtk
import Map # see https://stackoverflow.com/questions/2352181/how-to- use-a-dot-to-access-members-of-dictionary
from Map import *
pdb = gimp.pdb
isDialogueAvailable = False
queryDialogue = None
queryMessage = None
Environment = Map({'executionMode' : 1 })
_AutoActionMode = Map({'Match' : 0})
_ExecutionMode = Map({'Default' : 0}, Silent=1, Interactive=2)
Constants = Map({'AutoActionMode' : _AutoActionMode}, ExecutionMode=_ExecutionMode ) # etc...
class appTerminate(Exception): pass
def Do(eNvironment, procedureName, options = {}):
global appTerminate
img = gimp.image_list()[0]
lyr = pdb.gimp_image_get_active_layer(img)
parsed = _parse(img, lyr, procedureName, options)
if eNvironment.executionMode == Constants.ExecutionMode.Interactive:
resp = doContinue(procedureName, parsed.detail)
if resp == -5: # OK
print procedureName # log to stdout
if parsed.valid:
if parsed.isvalid:
_exec(img, lyr, procedureName, options, parsed, eNvironment)
else:
print "invalid args"
else:
print "invalid procedure"
elif resp == -6: # CANCEL
raise appTerminate, "script cancelled"
pass # terminate plugin
else:
print procedureName + " skipped"
pass # skip execution, continue
else:
_exec(img, lyr, procedureName, options, parsed, eNvironment)
return
def doContinue(procedureName, details):
global queryMessage, querySkip, queryDialogue
# - customize the dialog -
if details == "":
msg = "About to execute procedure \n "+procedureName+ "\n\nContinue?"
else:
msg = "About to execute procedure \n "+procedureName+ "\n\nDetails - \n" + details +"\n\nContinue?"
queryMessage.set_text(msg)
queryDialogue.show()
resp = queryDialogue.run() # get modal response
queryDialogue.hide()
return resp
def _parse(img, lyr, procedureName, options):
# validate and interpret App.Do options' semantics vz gimp
if procedureName == "Selection":
isValid=True
# ...
# parsed = Map({'valid' : True}, isvalid=True, start=Start, width=Width, height=Height, channelOP=ChannelOP ...
# /Selection
# ...
elif procedureName == "SetExecutionMode":
generalOptions = options['GeneralSettings']
newMode = generalOptions['ExecutionMode']
if newMode == Constants.ExecutionMode.Interactive:
msg = "set mode interactive/single-step"
else:
msg = "set mode silent/run"
parsed = Map({'valid' : True}, isvalid=True, detail=msg, mode=newMode)
# /SetExecutionMode
else:
parsed = Map({'valid' : False})
return parsed
def _exec(img, lyr, procedureName, options, o, eNvironment):
global isDialogueAvailable, queryMessage, queryDialogue
#
try:
# -------------------------------------------------------------------------------------------------------------------
if procedureName == "Selection":
# pdb.gimp_rect_select(img, o.start[0], o.start[1], o.width, o.height, o.channelOP, ...
# /Selection
# ...
elif procedureName == "SetExecutionMode":
generalOptions = options['GeneralSettings']
eNvironment.executionMode = generalOptions['ExecutionMode']
if eNvironment.executionMode == Constants.ExecutionMode.Interactive:
if isDialogueAvailable:
queryDialogue.destroy() # then clean-up and refresh
isDialogueAvailable = True
queryDialogue = gtk.MessageDialog(None, gtk.DIALOG_DESTROY_WITH_PARENT, gtk.MESSAGE_QUESTION, gtk.BUTTONS_OK_CANCEL, "")
queryDialogue.set_title("psp/APP.Do Emulator")
queryDialogue.set_size_request(450, 180)
aqdContent = queryDialogue.children()[0]
aqdHeader = aqdContent.children()[0]
aqdMsgBox = aqdHeader.children()[1]
aqdMessage = aqdMsgBox.children()[0]
queryMessage = aqdMessage
else:
if isDialogueAvailable:
queryDialogue.destroy()
isDialogueAvailable = False
# /SetExecutionMode
else: # should not get here (should have been screened by parse)
raise AssertionError, "unimplemented PSP procedure: " + procedureName
except:
raise AssertionError, "App.Do("+procedureName+") generated an exception:\n" + sys.exc_info()
return
A skeleton of the plug-in itself. This illustrates incorporating a pspScript which includes a request for single-step/interactive execution mode, and thus the dialogues. It catches the terminate exception raised via the dialogue, and then terminates.
def generateWebImageSet(dasImage, dasLayer, title, mode):
try:
img = dasImage.duplicate()
# ...
bkg = img.layers[-1]
frameWidth = 52
start = bkg.offsets
end = (start[0]+bkg.width, start[1]+frameWidth)
# pspScript: (snippet included verbatim)
# SetExecutionMode / begin interactive single-step through pspScript
App.Do( Environment, 'SetExecutionMode', {
'GeneralSettings': {
'ExecutionMode': App.Constants.ExecutionMode.Interactive
}
})
# Selection
App.Do( Environment, 'Selection', {
'General' : {
'Mode' : 'Replace',
'Antialias' : False,
'Feather' : 0
},
'Start': start,
'End': end
})
# Promote
App.Do( Environment, 'SelectPromote' )
# und_so_weiter ...
except App.appTerminate:
raise AssertionError, "script cancelled"
# /generateWebImageSet
# _generateFloatingCanvasSetWeb.register -----------------------------------------
#
def generateFloatingCanvasSetWeb(dasImage, dasLayer, title):
mode="FCSW"
generateWebImageSet(dasImage, dasLayer, title, mode)
register(
"generateFloatingCanvasSetWeb",
"Generate Floating- Frame GW Canvas Image Set for Web Page",
"Generate Floating- Frame GW Canvas Image Set for Web Page",
"C G",
"C G",
"2019",
"<Image>/Image/Generate Web Imagesets/Floating-Frame Gallery-Wrapped Canvas Imageset...",
"*",
[
( PF_STRING, "title", "title", "")
],
[],
generateFloatingCanvasSetWeb)
main()
I realize that this may seem like a lot of work just to be able to include some pspScripts in a gimp plug-in, and to be able to single-step through the emulation. But we are talking about maybe 10K lines of scripts (and multiple scripts).
However, if any of this helps anyone else with dialogues inside plug-ins, etc., so much the better.