I am in the process of designing an itemization system for a game. I am creating a bunch of interfaces (IItem, IConsumable, IEquipable, IWeapon, etc...) to define what type of functionality is possible with items and then a number of classes (Weapon, Potion, etc...) the define the actual item types.
Now when saving out the player, the data is going to be stored as a JSON file (using the JSON.NET library) and will included the players inventory which will include these items. The issue is that when I try to deserialize the JSON file to an object when reading in the file, how will I be able to tell the JSON.NET library what type of class this is?
One thing I thought of and have not had time to try yet is that all my objects that get serialized into JSON have a DTO version of the object that is used in conjunction with the JSON.NET library. What I though about trying is maybe I could add in a property to the DTO called ClassType and then when reading the file into the application, I would first read the object in as an anonymous type. Then based on the ClassType property, I would convert it to the proper type. The 2 issues I have with this is that 1. it seems like a very ugly solution and 2. I am not even sure if that is possible.