I'm trying to code an text-based adventure game builder. I have three classes: Room, Object, and my main class. In my Room class, I have a (private) vector of pointers of Objects: vector<Object*> objectsInRoom
This keeps track of all the Objects stored in each room. I have a function called objects() in the Room class that returns objectsInRooms for when I call that vector in my main class.
vector<Object*> Room::objects() { return objectsInRoom; }
In my main class, in my function pickUpObject(), I've created a vector of pointers of Objects called roomObject. I call objects() in the Room class and store the Objects in objectsInRoom (which is only accessed in the Room class) in roomObject (which is accessible in my function in main). I also have a vector of Objects called allObjects that stores all the items that I want to pick up from the room and carry around with me. It has a global scope.
I want to make it so that if I pick up an item in a particular room, I add the item to allObjects, delete the pointer to that element in roomObjects (and thus the pointer to that element in objectsInRooms in the Room class), and the item itself.
My pickUpObject function is: (Room* current just tells me what room I'm in and thus what Objects I have)
void pickUpObject(vector<Object>&allObjects, Room* current)
{
vector<Object*>roomObjects; int length; string name; char flag;
roomObjects = current->objects();
length = roomObjects.size();
bool repeat = true;
while (repeat)
{
if (length == 0)
{
cout << "There are no objects to pick up in " << current->name() << endl;
repeat = false;
}
else
{
cout << "There is a ";
for (int k = 0; k < roomObjects.size() - 1; k++)
{
cout << roomObjects[k]->getName();
if (length > 2)
cout << ", ";
}
if (length > 1)
cout << " and " << roomObjects[length - 1]->getName() << " here." << endl;
else
cout << roomObjects[length-1]->getName() << "." << endl;
cout << "What object do you want to pick up?" << endl;
cin >> name;
//this is where the deletion happens
for (int i = 0; i < length; i++)
if (name.compare(roomObjects[i]->getName()) == 0)
{
allObjects.push_back(*roomObjects[i]);
roomObjects.erase(roomObjects.begin() + i);
deleteVectorContent(roomObjects, i, i + 1);
}
cout << "roomObject size = " << roomObjects.size() << endl;
cout << "--------------------" << endl;
cout << "allObject size = " << allObjects.size() << endl;
for (int i = 0; i < allObjects.size(); i++)
cout << allObjects[i].getName() << endl;
for (int i = 0; i < roomObjects.size(); i++)
{
cout << roomObjects[i]->getName() << endl;
}
cout << "Do you want to pick up another object? (Y/N): ";
cin >> flag;
if (flag == 'N')
repeat = false;
}
}
}
I've looked up various posts on StackOverflow to try and resolve my dilemma. In main, I've created a method called deleteVectorContent to try and delete the pointer.
void deleteVectorContent(vector<Object*> objectVector, int start, int stop)
{
for (int k = start; k < stop; k++)
delete objectVector[k];
objectVector.clear();
}
I've also tried 'roomObjects.remove()' to remove the item itself from that room. Whenever I compile, however, my compiler also throws me an exception. Help would be greatly appreciated.
P.S. The link to this assignment is here. If you scroll down to the "Extra Credit for the Programming Assignment" and go to the first one marked "10 points," that is what I am working on. Thank you so much for the help!