I use a "common" library in my iOS project. This library creates a Realm database. So far, I've been using this library on only iOS projects. I want to now use that same library with a macOS project. It's Foundation based, and doesn't use UIKit, so why not?
Here's the problem: I have a Realm class named Collection
Collection is also the name of a standard Swift protocol.
While I've been able to get away with this name collision on my iOS project, for some reason, I can't do the same on my MacOS project -- it creates a name-collection.
I read about this notation that can be used like this:
@objc(SpecialCollection)
class Collection: Realm.Object {
let items: List<ItemObject>
let name: String
let url: String
....
}
So, this solves the name-collision problem. In ObjC, the name will be something different, but in Swift, I don't need to change anything.
This is all well and good except for my local Realm database. I have a lot of Collection objects that should be renamed to SpecialCollection (since Realm uses ObjC underneath Swift). I'd like to perform a migration to do this, but apparently there isn't a supported way to do this yet? I noticed tickets on github about this issue being "watched", but unfortunately, there still exists no published solution to fix this problem.
All of my Collection objects contain List objects (hence the name). So, I tried to run an enumeration on all of the Collection objects in a migration... I would just take the older object, and create a new object with the new name, like this:
migration.enumerateObjects(ofType: "Collection", { (oldObject, _) in
migration.create("SpecialCollection", value: oldObject)
}
But since oldObject has a list of other objects, Realm's migration will try and create all the items in any List objects... which can't be done, because it creates objects with the same primaryKey value (causing a crash).
So, I can't keep the old name (Collection), and I can't convert to the new name, and I can't just trash the user's data. So, I'm truly at an impasse.
Blockquote
I tried to modify oldObject before creating the new object, but you can't change oldObject in a migration.
The only rule is that the old data has to be preserved, I can't just destroy the user's realm here.
Thanks for any help in this. It is greatly appreciated.