Working on an iOS game right now using swift, and am having trouble trying to get the effect i want.
Basically, i have a Dpad for moving around, it's simply one sprite node that displays the image and then some transparent rectangles overtop to trigger the actions.
I want the dpad to tilt downwards slightly in the direction the user taps and holds, to simulate feedback like on a real life direction pad. And by downwards, i mean some kind of 3d flip effect, but only applied slightly. Does that make sense? Is that possible with any kind of actions on an SKSpriteNode?
I've tried using SKAction.scaleX since when you set it to -1 it fully flips the node, but does an actual scale when it's not -1.
Any tips or advice is greatly appriciated!