I have a simple Tango Unity app which uses the Tango AR Camera prefab to display a 3D object in augmented reality.
Following this question, I wanted to try out the occlusion feature provided by TangoARScreen.
Therefore I have:
- checked the "Enable Occlusion" checkbox
- enabled depth detection in
Tango Manager - added a
Tango Point Cloudwith Update points mesh enabled.
However the 3D object never gets hidden by foreground real-world objects. What am I missing?
Is there any sample project that demonstrates this "Enable Occlusion" feature?