Eame Variables

Variable (für EAME)erwarteter TypeVorgabeBeschreibung
engine_no_auxiliary_bootstrap_nnnInteger0Set to non-zero to prevent LOAD using that auxiliary Bootstrap directory for new worlds. nnn can be 0 for the main Bootstrap directory, or the number of an auxiliary one. The setting is stored for each world in files in the world's directory.
engine_clone_upon_importInteger0Set to 1 to force PRAY IMPO to clone all creatures.
engine_screensaverInteger0 oder 1Returns 1 if the engine is in screen saver mode, 0 otherwise. This should treated as a read only game variable
engine_scrpreviewInteger0 oder 1Returns 1 if the engine is in screen saver preview mode, 0 otherwise. This should treated as a read only game variable
engine_scrconfigInteger0 oder 1Returns 1 if the engine is in screen saver configuration mode, 0 otherwise. This should treated as a read only game variable
engine_decouple_mouseInteger0Set to 1 to disconnect the physical mouse from the PNTR agent. You can then MVTO the pointer agent without the user getting in the way.
engine_nudge_border_tInteger2Alters the top border for screen-edge nudge scrolling in full screen mode. There are also engine_nudge_border_b, engine_nudge_border_l, engine_nudge_border_r for the bottom, left and right borders. You can use negative values, and should do particularly if you have a pointer hotspot not at the top left corner of the pointer sprite. See SCOL for related features.
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